Build and Guide Wiro: Warrior212
Hero Wiro at AOV Indonesia, was officially released on August 28, 2018 yesterday. This one hero is a Warrior type and has unique abilities that can reincarnate thanks to his passive skill (Sacred 212). In addition, he also has many Crowd Control (CC) abilities thanks to the Skill Set he has.
After seeing the Overview of Wiro, Hasagi will provide several guides as well as tips and tricks on how to use this hero. The discussion this time includes Skills, suitable Talents, Arcana, Item Build, Gameplay, and tips and tricks for you. Following is the discussion below.
Skill
Sacred 212 (Pasif)
When Wiro's HP runs out, he will enter the "meditation" phase and recover his cellphone by 60%. When this skill is active, Wiro cannot move and loses 25% Armor and Magic Defense. Three Insignia will appear around Wiro in this phase.
If Insignia touches a friend's hero, Wiro's HP and friend's hero will recover by 10%. After 3 Insignia are active or 4.5 seconds pass, Wiro will bounce back and deal Magic Damage and reduce Movement Speed to enemies around him. He also gets an additional 50% Attack Speed and 30% Movement Speed for 5 seconds. This skill has 90 seconds Cooldown.
212 Axe (1)
When using this skill, Wiro will issue the power of the Dragon Geni Death Ax which is his trademark. After using this first skill, the next three Normal Wiro Attack will get 100 (+ 20% AD) damage and additional attack distance. The third Normal Attack, will give the enemy Knock Up effect for 0.75 seconds.
Tornado Fist (2)
Wiro will push the enemy with his hand filled with power from 212. This boost will give 100 (+ 40% AD) physical damage to the enemy and if the enemy is pushed to the wall, they will receive an additional 50% additional damage and also be stunned for 1 second.
If it pushes against Tower or enemy buildings, the Tower will receive damage of 250 (+100% AD).
Sunray Fist (Ultimate)
Sunray Fist is the Ultimate skill that makes Wiro hit his ax to the ground after gathering energy. This blow will result in an explosion with Physical Damage of 300 (+ 150% AD) that can fly enemies. The longer Wiro collects the energy at the start, the greater the physical damage incurred with a total of 1000 (+ 150% AD).
The Stun effect will also be received by the enemy affected by this skill. Every enemy flown by him will receive the effect of the second explosion when he falls back to the ground. This explosion can cause additional physical damage by 50% to nearby enemies.
Talent
Because Wiro is a hero that can be played in many positions, the Talent-Talent above is suitable for use on Wiro. Here's the explanation.
Punish: If you want to use Jungle items like Leviathan, you must use this Talent.
Execute: If you want to play aggressively, this Talent is perfect for Finishing after removing his skills.
Heal: This Talent is optional if you want to use it as a Support or Observer hero.
Flicker: This Talent is very suitable when you want to make it an Initiator hero. You can also do combos while casting Ultimate skill (Sunray Fist) which allows him to distribute large damage.
Arcana
x10 Golden Body
x10 Protect
x10 Dragon’s Claw / Prowess / Holy Light
Wiro requires a large enough amount of HP in the Early Game. It is recommended that you take the Golden Body and Dragon's Claw in the Green Arcana for additional damage.
Item Build
There are 2 build versions that can be used by Wiro. The first build is Mantle of Ra, Boots, Frost Cape, Medallion of Troy, Muramasa, and Blade of Eternity. This build is used when you want to use Wiro as a semi Tank hero, but still has quite a lot of damage.
If you want to use Wiro as a hero Jungler, then you can try this Build Item. This item consists of Leviathan, Sonic Boots, Mantle of Ra, Frost Cape, Medallion of Troy, and Muramasa.
There are also other Situational Items that you can use for Wiro, namely Gilded Greaves, Mail of Pain, Gaia’s Standard, Crimson Banner or even Fenrir’s Tooth if you want more damage.
Gameplay
Early Game: You don't need to be afraid to fight enemies, because Wiro is a very strong hero in battle. However, you must remain vigilant so you don't get hit by enemies. You can also use a lot of health from Wiro to safely farm this phase.
Mid Game: In this phase, maybe you have got at least the Mantle of Ra and Sonic Boots items. Help friends while team fight and use passive skills (Sacred 212) to disrupt the enemy concentration.
Late Game: In this phase, you can initiate the team fight as much as possible. If it's troubled, you can try to "kidnap" Squishy heroes like Archer or enemy Mage or can do Split Push.
Tips and tricks
As long as you still have Passive 212 skills, don't ever be afraid to go forward, do a Dive Tower, and receive as much damage as possible. This is likely to disrupt enemy concentration.
Use Sunray Fist (Ultimate) in the bush for a few moments before removing it because, the longer the Cast is, the greater the damage is released.
Cancel the Ultimate skill if there are no enemies around so that Cooldown is only reduced by 80%.
You don't need to kill your opponent's Carry first, because he can live again thanks to his passive (Sacred 212) skill.
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